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Skirmish AI will not expand endlessly the bigger the map, it will have some parameters that will limit how much it will expand its economy (for optimization reasons, as it is not a good idea to leave an outbound AI) Skirmish AI will still build actual castles (they confirmed that technically it is possible to have AI wall choke points only, but it is not fun design wise, and would make the AI play dull) Skirmish AI will use the grid system on the map to assess what is going on around it (Assess the size of estate, how much room they can expand their resource line, where to build what in a good place etc.) Skirmish AI wont need the extra helping hand, so there wont be magical troops appearing out of thin air from the keep, or market discounts (I havent seen anything indicating that those cheats exist as well so I am guessing the only cheat will be discount on stone like in crusaders 1) Information from the AI developer from interview on discord and the video revealed thus far: Until they do, I am not going to buy this game. It forces the player to play only defensive games.ĭid you ever wonder how is it that the AI builds all these walls so quickly while you have barely enough stone for one wall?ĭepriving the AI from collecting stone won't stop him from building more walls. That eliminates the rush aspect of the game, which is a shame because rushing is very fun to pull off.īut there is simply no point in rushing the AI in Skirmish. Then, even if you do destroy some of the buildings, it won't have much effect on the AI's economy since it continues to cheat with resources. Therefore, it is very hard to rush the AI.įirst, there aren't many buildings to destroy. The one reason for that - Skirmish AI cheats with resources that prevents the AI from building too many economic buildings.
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However, over the years I ended up playing them less and less. I used to be a big fun of the Stronghold games since 2003 and I own/played all of them.
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